And after that you will NEVER have mana issues. By now you should be working your way towards Essence Reaver completion. People are starting to hit their first item power spike. In my other guides I tend to refer to this as about 15+ mins into the game. I often rush it before finishing my Essence Reaver. Be sure to get Boots of Lucidity when possible as it will give you more ability haste and is extremely cost efficient at 900 total gold. Try to just last-hit, unless your jungler is nearby or if you're playing for a tower shove and reset. Ezreal will tend to push the lane early as well if you spam Q too much. Many people will try to camp Ezreal early, as he's a major pain to deal with later in the game. Ward up your river (or tri-brush if you're on Blue side), and stay safe of the enemy jungler.
Just be aware that due to the auto attack nature of most bot lane carries, you tend to lose out in early all-ins. Play off your support, and take safe engages when needed. You can also safely use your Q to farm minions that they may try to zone you out of. Your goal is to poke the enemy whenever possible, when they try to farm. Though if the enemy sticks around/sustain is going well/you're stomping/etc wait out for Caulfield's Warhammer and boots, which would be 1.4k gold. My ideal early back is around 1k gold if you can sneak a reset, for a Sheen and boots. We're in the future baby, we're going lethality and we're bringing the pain train.īe sure to max Q when possible, and put a point into E at level 2. The recommended shop items will tell you to get a Tear of the Goddess.
If you're versus heavy poke, feel free to get a Doran's Shield instead. In most matchups buy a Doran's Blade and potion. Champions like Master Yi and Udyr will also just run you down and give you a terrible time. Refer back to the threats section of the guide, but also use your own discretion. I usually go for very bothersome champions like Seraphine if she's not on my team, or things like Yuumi, Vayne, or other champions that give you a hard time. This can be used to farm minion waves from across the map, to stop recalls, to kill steal, etc.īefore going into laning, I'd like to talk about who I like banning while playing Ezreal. You shoot a sickle shaped projectile (320 unit width) that goes across the map. (Global range, Cost 100 mana, Cooldown 120 seconds)Ī pretty awesome ult overall. Minions and non-epic monsters take 50% reduced damage. It grants sight and flies through all targets, dealing magic damage to them. R: Trueshot Barrage Ezreal fires a global projectile in the targeted location. Note that Arcane Shift also reveals the target that you hit, even if you do not have vision of them. You also fire a bolt of magic damage that damages the nearest enemy. (Range 1200 units, Cost 50 mana, Cooldown 12 sec)Į: Arcane Shift After the cast time (0.25 seconds) blink from your current spot to a location up to 475 units away. This ring lasts for 4 seconds and the next auto or ability procs the orb and deals additional magic damage. W: Essence Flux Ezreal shoots an orb in the targetted direction that will apply a ring around the first enemy champion, monster, or structure hit. It will almost always be up in teamfights, due to the fact that it lowers the cooldown on hitting a target. Note: If Mystic Shot hits an enemy, ALL ability cooldowns are reduced by 1.5s, including Mystic Shot (Range 1200 units, Cost 28/31/34/37/40 mana, Cooldown 5.5/5.255/5/4.75/4.5sec) This applies all on-hit and on-attack effects at 100% effectiveness. Q: Mystic Shot Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit. This makes him unique from other ad carries that have to build zeal items, take attack speed runes, etc. Ezreal CONSTANTLY has an attack speed steroid due to this. This ability is why the build works so well, and why I said to take no attack speed runes in the earlier part of the build. Each stack grants 10% bonus attack speed, up to 50%. This timer refreshes for every ability hit. Passive: Rising Spell Force Ezreal's abilities create a stack of Rising Spell Force for every enemy they hit, up to 5x and lasting for 6 seconds. As with all my guides, I'll provide a quick overview of Ezreal and his abilities for anyone new to the champion or the AD carry role as a whole.